GLSL Playground

This is a simlpe WebGL2 playground of GLSL fragment shaders, heavely inspired in Shadetoy.
Edit the source (thanks ace editor). Use Ctrl+R to recompile on-the-fly. The following uniforms are defined by default:

  • float iGlobalTime : a timer in seconds
  • vec2 iResolution : canvas resolution in pixels
  • vec2 iMouse : coordinates of the mouse

(Ctrl + Intro)