Alberto Jaspe
Home Research Notes

Visual Computing Resources

Under construction! Last modification: 16/03/2023

My reference books

Realtime Rendering
Computer Graphics: Principles and Practice
Physically Based Rendering
Fundamentals of Computer Graphics
Game Engine Architecture

Reference websites

  • The Graphics Codex
  • Shervine Amidi lectures

Websites:

  • Realtime Rendering website
  • Casual Effects by Morgan McGuire
  • Geeks3D

Blogs:

  • Realtime Rendering Blog
  • The Graphics Programming Weekly news, by Jendrik Illner
  • Aras Pranckevičius
  • C0DE517E, by Angelo Pesce
  • The blog at the bottom of the sea, by Alan Wolfe
  • Nathan Reed
  • Ingo Wald
  • A Graphics Guy’s Note, by Juayin Cao
  • Bart Wribski
  • Íñigo Quilez
  • Pete Shirley
  • Anteru, by Matthäus G. Chajdas
  • Humus
  • Juan Diego Montoya
  • Max Liani

Specific articles, tutorials about CG-related topics:

  • Introduction to Spherical Harmonics and to Spherical Gaussians
  • Color: from Hexcodes to Eyeballs by Jamie Wong
  • Modern Assembly Language for X86-64 by Ed Jorgensen

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