Computer Graphics and Visualization
Hola! I'm a computer science researcher and engineer, currently working on the
High-Performance Visualization Group at the
Visual Computer Center at
KAUST (Saudi Arabia).
Previously I worked in the Visual Computing Group at CRS4 (Italy), where I developed my PhD, discussed at the University of A Coruña (Spain).
My main interest lies in the real-time exploration of massive models and complex data, from
acquisition, (mainly) rendering, to interaction.
This means that I daily deal with multiresolution structures, algorithms, GPUs, raytracing, C++,
I’ll be attending both EuroVis (Rome) and SIGGRAPH (Vancourver). Hope to see you around!
Uploaded and simple clone of Shadertoy I did time ago, to quickly experiment with shaders: The GLSL Playground.
I’ve been promoted to Research Scientist in the Visual Computing Center within the High-Performance Visualization Group at KAUST, such exciting adventure! All my greetings to Prof. Markus Hadwirger and all my collegues.
Our last work on MLICs, product of a collaboration between CRS4 and KAUST, has been selected to be the cover of the international journal “The Visual Computer” for 2022 issues.
Finally, this new website has been released! I’ll keep adding more and more content. I designed it from scratch using Jekyll and Bootstrap, and it is hosted with Github Pages; thanks to all these projects!
I am co-editing a research topic for the journal Frontiers in Virtual Reality, called: “Acquiring, exploring and spreading Cultural Heritage with immersive technologies”, with the aim to bridge CH domain and VR/AR technologies. The call for papers is open for the special journal issue!