Alberto Jaspe-Villanueva Computer Graphics and Visualization
Hola! I'm a computer science researcher and engineer, currently working on the High-Performance Visualization Group at the Visual Computer Center at KAUST (Saudi Arabia). Previously I worked in the Visual Computing Group at CRS4 (Italy), where I developed my PhD, discussed at the University of A Coruña (Spain).
My main interest lies in the real-time exploration of massive models and complex data, from acquisition, (mainly) rendering, to interaction. This means that I daily deal with multiresolution structures, algorithms, GPUs, raytracing, C++, OpenGL, GLSL, sometimes WebGL and JavaScript, etc. And often it's fun :)
ajaspe@gmail.com Google Scholar LinkedIn Twitter GitHub Orcid VCC profile
[March.2022]
Uploaded and simple clone of Shadertoy I did time ago, to quickly experiment with shaders: The GLSL Playground.
I’ve been promoted to Research Scientist in the Visual Computing Center within the High-Performance Visualization Group at KAUST, such exciting adventure! All my greetings to Prof. Markus Hadwirger and all my collegues!
Our last work on MLICs, product of a collaboration between CRS4 and KAUST, has been selected to be the cover of the international journal “The Visual Computer” for 2022 issues.
[Jan.2022]
Finally, this new website has been released! I’ll keep adding more and more content. I designed it from scratch using Jekyll and Bootstrap, and it is hosted with Github Pages; thanks to all these projects!
[Dic.2021]
I am co-editing a research topic for the journal Frontiers in Virtual Reality, called: “Acquiring, exploring and spreading Cultural Heritage with immersive technologies”, with the aim to bridge CH domain and VR/AR technologies. The call for papers is open for the special journal issue!