El Museo Vacío y el Camino de Santiago. Una instalación de Realidad Virtual para la exploración del Patrimonio Cultural

Luis Hernández, Javier Taibo, David Blanco, José Iglesias, Antonio Seoane, Alberto Jaspe-Villanueva, and Rocío Mihura-Lopez

Simposium de Informática Gráfica y Patrimonio Histórico, SIGPHI 2007 Virtual realityCultural heritage

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@InProceedings{Hernandez:2007:MVC,
 title={El Museo Vac{\'i}o y el Camino de Santiago. Una instalaci{\'o}n de Realidad Virtual para la exploraci{\'o}n del Patrimonio Cultural},
 author={Luis Hern{\'a}ndez and David Blanco and Javier Taibo and Antonio Seoane and Alberto Jaspe-Villanueva and Roc{\'i}o {Mihura L{\'o}pez}},
 booktitle={Proc. Simposium de Inform{\'a}tica Gr{\'a}fica y Patrimonio Hist{\'o}rico (SIGPHI 2007)},
 isbn={978-84-690-8550-9},
 pages={95--100},
 year={2007},
 language={spanish},
 url={https://dialnet.unirioja.es/servlet/articulo?codigo=5244503},
 }

Abstract

In recent years, Virtual Reality has become a way of representing Cultural Heritage. This paper describes the use of a VR installation to explore St. James’s Way, focusing on the history and legends of the most emblematic places of the route. It allows the user to make a virtual pilgrimage, visiting these places at their own pace and being transported through space and time to several historical scenarios, combining realistic panoramas and cartoon-like 3D spaces.