Hardware-independent clipmapping
Antonio Seoane, Javier Taibo, Luis Hernández, Rubén López, and Alberto Jaspe-Villanueva
International Conference in Central Europe on Computer Graphics (WSCG) 16 citations
@InProceedings{Seoane:2007:HIC,
title={Hardware-independent clipmapping},
author={Antonio Seoane and Javier Taibo and Luis Hern{\'a}ndez and Ruben L{\'o}pez and Alberto Jaspe-Villanueva},
booktitle={Proc. International Conference in Central Europe on Computer Graphics (WSCG)},
abstract={}, year={2007},
organization={Vaclav Skala-UNION Agency}
}
Abstract
We present a technique for efficient management of large textures and its real-time application to geometric models. The proposed technique is inspired by the clipmap idea, which caches in video memory a subset of the texture mipmap pyramid. Based on this concept, we define some structures and a different management allowing its implementation on a personal computer without specific graphics hardware. Finally, we present the results of the application in a terrain visualization system, using several simultaneous textures with a detail of up to 0.25 meters per texel, covering a 60,000 km² area.
